1、先在场景绘制一个任意形,图像也可以,f8转换为影片剪辑
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2、紧接着,按f8再转换一次影片剪辑"元件2"(也可以ctrl+F8拖进去,这里是个人习惯)
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3、双击进入"元件2",给影片剪辑起名称为"aqua0"
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4、新建图层2,层2第一帧点右键,给动作.
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5、给第二层依次按f7插入三个空白关键帧.他们的action依次是
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第一帧: d = 0; i = 0; numAqua = 0; minAlpha = 70; threshold = 500; clp = aqua0; maxChange = 1.57; maxChange2 = 1.04666666666667; halfMax = maxChange/2; halfMax2 = maxChange2/2; maxSpeed2 = 2; trajectory = new Array(15); trajectory[0] = 0;
第二帧: i = numAqua; while (i>=0) { baseClip = eval("aqua"+i); dx = baseClip._x-_xmouse; dy = baseClip._y-_ymouse; d = Number(Math.sqrt((dx*dx)+(dy*dy))); if (threshold<d) { d = threshold; } closeness = (Math.pow(((threshold-d)/threshold)*10, 1.8)*0.016)*100; if (!closeness) { closeness = 0; } if (0<closeness) { if (97<closeness) { if (baseClip._xscale<20) { removeMovieClip(baseClip); } if (numAqua<15) { numAqua = numAqua+1; duplicateMovieClip("aqua"+i, "aqua"+numAqua, numAqua); newClip = eval("aqua"+numAqua); trajectory[numAqua] = 0; colors[numAqua] = new Color(newClip); currentColor[numAqua] = new Object(); colors[numAqua].setTransform(currentColor[numAqua]); newClip._x = newClip._x+(random(5)+5); newClip._y = newClip._y+(random(5)+5); baseClip._xscale = baseClip._xscale-20; baseClip._yscale = baseClip._yscale-20; newClip._xscale = baseClip._xscale; newClip._yscale = baseClip._yscale; } } currentColor.ra = startR-((closeness*0.01)*(startR-endR)); currentColor.ga = startG-((closeness*0.01)*(startG-endG)); currentColor.ba = startB-((closeness*0.01)*(startB-endB)); colors.setTransform(currentColor); a = (closeness*(100-minAlpha))*0.01; baseClip._alpha = a+minAlpha; speed = closeness/8; angle = (Math.random()*100)%maxChange; trajectory = (trajectory-halfMax)+angle; } else { currentColor.ra = startR-((closeness*0.01)*(startR-endR)); currentColor.ga = startG-((closeness*0.01)*(startG-endG)); currentColor.ba = startB-((closeness*0.01)*(startB-endB)); colors.setTransform(currentColor); a = (closeness*(100-minAlpha))*0.01; baseClip._alpha = a+minAlpha; speed = maxSpeed2; angle = (Math.random()*100)%maxChange2; trajectory = (trajectory-halfMax2)+angle; } vx = speed*Math.cos(trajectory); vy = speed*Math.sin(trajectory); baseClip._x = baseClip._x+vx; baseClip._y = baseClip._y+vy; i = i-1; } 第三帧: gotoAndPlay(2);
6:基本上大功告成,最后,回到场景,新建一个层,加个背景图就ok了,别忘了把背景图放到最下层哦.你也可以多复制一些调整大小,这个大家自己发挥了
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点击看看最终的效果
(责任编辑:admin) |